Someone asked whether my method for killing blobs was on the forums. Now it is.
It's slower than I'd like it to be and if you have the skill to be faster, hurray. The bottleneck comes from the time it takes for the damage boost to cool down.
I use a glass crystal because of all it's bonusses. You can use any ship as long as your dps are high enough.
2.5s hardened shield
1.7x damage boost
60%+ damage lwg (I haven't found more dps so far)
Mines with 100% armor reduction (15800)
Sonic Missiles with full energy debuff
Concussion spheres for luring. Target painter or any projector weapon should do.
Killing is easy:
I zoom out so I see the blobs coming. Usually 4 times. Then I leave a little space between the black hole and the screen on a 2k screen.
I lay a circle of 24 mines around myself.
I lure a blob with concussion spheres. They don't have to hit the blob actually. Would be bad because then they'd bounce and aggro more of them. Be careful not to be too far away or it might teleport.
If necessary I position myself so it flies a narrower arc. Not necessary if it flies straight.
Then I shoot Sonics and straighten out the blob's trajectory to make sure it latches on.
Then I hit 4 and R which means LWG and Damage boost. 5 seconds leave a lot of time and the Crystal has plenty of energy (170).
Then I hit hardened shield. The Crystal can take a few VT hits.
If I did everything right, the blob is melting according to plan.
Health debuff is unnecessary because the blob can't heal through hardened shields and it shouldn't survive for longer than 2 seconds.
The stats of my crystal are:
162.3% rof and 428.8% energy damage
That gives me 57200 per hit and 3.042k dps on LWG. If I don't get it totally wrong, the calculation goes like this:
3042 * 1.7 damage boost is 5171k raw damage
Blobs have 12500 armor and half a shot is 28600 so I need to debuff 41100 armor for max results. Three mines à 15800 do that.
The final dps is 5171 * 0.45res * 1.5 = 3490k. With 2 mines, it should still be around 4000k.
Just remember that full dps are only reached when the blob latches on and all shots hit the target. If it does, it's melting time and it pops before hardened shield runs out.
A good teleport can save time if you ever aggro a blob without wanting to. Just immediately teleport away.
I timed one set of 300 arts and it took me 26 minutes. Not amazing but not bad either. It's satisfying to sort through 300 blob arts at a time.
It's slower than I'd like it to be and if you have the skill to be faster, hurray. The bottleneck comes from the time it takes for the damage boost to cool down.
I use a glass crystal because of all it's bonusses. You can use any ship as long as your dps are high enough.
2.5s hardened shield
1.7x damage boost
60%+ damage lwg (I haven't found more dps so far)
Mines with 100% armor reduction (15800)
Sonic Missiles with full energy debuff
Concussion spheres for luring. Target painter or any projector weapon should do.
Killing is easy:
I zoom out so I see the blobs coming. Usually 4 times. Then I leave a little space between the black hole and the screen on a 2k screen.
I lay a circle of 24 mines around myself.
I lure a blob with concussion spheres. They don't have to hit the blob actually. Would be bad because then they'd bounce and aggro more of them. Be careful not to be too far away or it might teleport.
If necessary I position myself so it flies a narrower arc. Not necessary if it flies straight.
Then I shoot Sonics and straighten out the blob's trajectory to make sure it latches on.
Then I hit 4 and R which means LWG and Damage boost. 5 seconds leave a lot of time and the Crystal has plenty of energy (170).
Then I hit hardened shield. The Crystal can take a few VT hits.
If I did everything right, the blob is melting according to plan.
Health debuff is unnecessary because the blob can't heal through hardened shields and it shouldn't survive for longer than 2 seconds.
The stats of my crystal are:
162.3% rof and 428.8% energy damage
That gives me 57200 per hit and 3.042k dps on LWG. If I don't get it totally wrong, the calculation goes like this:
3042 * 1.7 damage boost is 5171k raw damage
Blobs have 12500 armor and half a shot is 28600 so I need to debuff 41100 armor for max results. Three mines à 15800 do that.
The final dps is 5171 * 0.45res * 1.5 = 3490k. With 2 mines, it should still be around 4000k.
Just remember that full dps are only reached when the blob latches on and all shots hit the target. If it does, it's melting time and it pops before hardened shield runs out.
A good teleport can save time if you ever aggro a blob without wanting to. Just immediately teleport away.
I timed one set of 300 arts and it took me 26 minutes. Not amazing but not bad either. It's satisfying to sort through 300 blob arts at a time.
Last edited by Xticks on Tue Dec 25, 2018 9:50 pm, edited 1 time in total.
What you don't do can be a destructive force. (Eleanor Roosevelt)
Failure: a few errors in judgement, repeated every day.
Failure: a few errors in judgement, repeated every day.