PurpleVind wrote:I think the issue is other weapon buff combos are based off long range weapon/short range combo like hell fire/hell flame or vind cluster missles/advanced blaster. The change is to follow that pattern for shadow.
There are several things wrong with this, just by looking at the weapons required for the buffing of another:
Hell Fire: Mid range (It's less than half of what a projector can reach), high rate of fire and has aim assist. It's really easy to land hits with this thing. The main use is to fire a couple rounds of this while closing in on your target. Though it can be really effective on its own.
Vindicator Cluster Missiles: Long range, great tracking, several projectiles per shot, debuffs damage. This one can be fired with little care as to where the target is and will most likely hit unless the target has a nova ready or cloaks.
Shadow Bomb: High area of effect, good damage, can lay up to 3 of them. Great for groups of enemies and for dealing with people chasing you. As explained by mcPwny the point of this is to fire the bombs, cloak and then finish the target off with the blaster.
And now let's look at the projector and why it is bad for a combo like that
Shadow Projector: Long range, chargeable, high damage, no aim assist, low fire rate. The projector requires a considerable higher skill to be used effectively when compared to the other 3, it's simply not going to hit anything without some charging up front making misses very expensive, not to mention you can't charge while cloaked.
It's basically making it the same as the Venom combo, and I'm pretty sure a lot of people would hate it. We don't need 2 weapon combos to be carbon copies of each other with the only difference being damage type.
I haven't read much of what's been going on lately, but that should be enough to leave the combo as it is.