New version out!
Moderators: NightRage, Kaffe, AgentBunni, Magnus
29 posts
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New version out!
Great Scott! We have so much going on here, the Astroflux team is working like crazy these days. So, today we have one the the biggest updates to Astroflux since the dawn of time. Here is a sum up of the changes:
1. Missions
Yes, missions is finally here! New players start of with simple missions that works almost like a tutorial, introducing the different game mechanics. Experienced players will also get this retroactive even though it might be really simple tasks. These simple tasks leads to level progress missions that will be an infinite chain of reaching higher level goals (with pretty decent rewards!).
Also, we added a PvP mission chain, that lets you choose sides. Either choose the path of the Pirate, hunting down the innocent and taking their cargo. Or choose to join the Astroflux Police force, that hunts down the dreaded Pirates and upholds the laws of the galaxy.
More missions will be added shortly, and keep you ideas flowing in the <forum thread about mission ideas>, we will surely read and use ideas from there!
2. Weapon changes
Reworked Mines:
5 sec activation timer
No longer detonates on friendly targets
Slight Auto Aim on:
Acid blaster
Sticky bombs
Gatling gun
Blaster
Flamer
Improved net code for and slight Auto Aim for:
Heavy Cannon
Piercing Gun
Better Missile AI targeting (prefers targets right infront of the ship) on:
Missile launcher
Moth Queen Spit Gland
3. Balance (based on player input and testing)
- 10% range on lightning gun
+ 10% damage on blaster
+ 15% damage, -10% power cost on gatling gun
+ 20% damage, 25% dot damage, - 8 sec dot durtion on acid spray
+ 10% damage, 10% range on beamer
+ 7% damage on moth zero gland
+ 20% damage on nuke launcher
4. More
- 65x char limit on imput chat text
- max 6 rows of text in log
- fixed bug that allowed players to take dmg in safezone
- significantly reduced client side lag with projectile weapons
- bug that caused level up bonuses not to apply until next death
- cargo now updates on death
- fixed bug that could cause client to lock if a menu was opened while dead
- increased experience levels for the right elite zone in Mitrilion
- background multiple tracks playing at the same time bug fixed
1. Missions
Yes, missions is finally here! New players start of with simple missions that works almost like a tutorial, introducing the different game mechanics. Experienced players will also get this retroactive even though it might be really simple tasks. These simple tasks leads to level progress missions that will be an infinite chain of reaching higher level goals (with pretty decent rewards!).
Also, we added a PvP mission chain, that lets you choose sides. Either choose the path of the Pirate, hunting down the innocent and taking their cargo. Or choose to join the Astroflux Police force, that hunts down the dreaded Pirates and upholds the laws of the galaxy.
More missions will be added shortly, and keep you ideas flowing in the <forum thread about mission ideas>, we will surely read and use ideas from there!
2. Weapon changes
Reworked Mines:
5 sec activation timer
No longer detonates on friendly targets
Slight Auto Aim on:
Acid blaster
Sticky bombs
Gatling gun
Blaster
Flamer
Improved net code for and slight Auto Aim for:
Heavy Cannon
Piercing Gun
Better Missile AI targeting (prefers targets right infront of the ship) on:
Missile launcher
Moth Queen Spit Gland
3. Balance (based on player input and testing)
- 10% range on lightning gun
+ 10% damage on blaster
+ 15% damage, -10% power cost on gatling gun
+ 20% damage, 25% dot damage, - 8 sec dot durtion on acid spray
+ 10% damage, 10% range on beamer
+ 7% damage on moth zero gland
+ 20% damage on nuke launcher
4. More
- 65x char limit on imput chat text
- max 6 rows of text in log
- fixed bug that allowed players to take dmg in safezone
- significantly reduced client side lag with projectile weapons
- bug that caused level up bonuses not to apply until next death
- cargo now updates on death
- fixed bug that could cause client to lock if a menu was opened while dead
- increased experience levels for the right elite zone in Mitrilion
- background multiple tracks playing at the same time bug fixed
Re: New version out!
First,This....sounds....awesome.....
Second,Approx. how long will Astro Flux be down?
Second,Approx. how long will Astro Flux be down?
Lawl look at my ship in my avatar....took like 2 minutes in gimp
Re: New version out!
Djrulz wrote:First,This....sounds....awesome.....
Second,Approx. how long will Astro Flux be down?
Very soon! We were live a few minutes but had to close down since we discovered a nasty bug we missed...
Re: New version out!
Magnus wrote:Djrulz wrote:First,This....sounds....awesome.....
Second,Approx. how long will Astro Flux be down?
Very soon! We were live a few minutes but had to close down since we discovered a nasty bug we missed...
Great,I was planning on leveling up a bit today.
Lawl look at my ship in my avatar....took like 2 minutes in gimp
Re: New version out!
Try to catch up to my level, lol.
Thanks to the developers for all there hard work on advancing and updating the game.
Thanks to the developers for all there hard work on advancing and updating the game.
Re: New version out!
Does it take this long to update it?The game has been down ~1.5 hours....(Not trying to be rude,I just like to know what problems there are)
Lawl look at my ship in my avatar....took like 2 minutes in gimp
- -AstroFluxGamer-
-
- Posts: 70
- Joined: Fri Aug 03, 2012 4:34 pm
Re: New version out!
true it takes a little longer then ""2 minutes""
- ultimatepwner
- Posts: 49
- Joined: Tue Jul 03, 2012 12:04 am
Re: New version out!
wooooooooooooooooooooooooooooooooooot im excited for this C:
- -AstroFluxGamer-
-
- Posts: 70
- Joined: Fri Aug 03, 2012 4:34 pm
Re: New version out!
Sounds great! gotta wait another 5+ minutes i think 
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