SlikeyTre wrote:Smeagol wrote:I could understand that a penalty on players refresh farming was ok and accepted.
But to penalise players with time limits for just entering an instance is not, this is a problem of bad design ON YOUR BEHALF, thus you should remove this penalty as its completely and totally YOUR FAULT!!!
Since this bad design is your own doing i suggest you improve your servers capacity in every respect (nice upgrade all round), you claim to have put 25K on the bottom line last year now spend it on fixing your hardware problems, can't hurt to increase your broadband bandwidth at the same time, who knows maybe by doing this lag would be decreased.
Stop penalising people for your own mistakes then try to say its because players refresh when it sounds like an issue when you enter an instance (NOT REFRESH), which is COMPLETELY AND TOTALLY YOUR FAULT NOT PLAYERS.
Let the truth be told
Honestly with the GCs dropping now assuming they fix the Plasma / Iridium not dropping from GCs its not bad... I've found some spots that are better than my best refresh spot, so I'm joining the its an ok update. As for the Lag with them using Air instead of flash they could technically switch to UDP assuming its because the game is using TCP that the lag exists. They should have a really good idea if its hardware related just looking at the server / db r/w's. I'm siding with it not being hardware because of how when there was 2 "servers" before the problem wasn't as obvious and I'm gonna go out on a limb and say that the 2nd server wasn't a separate machine rather than just another instance of the server running on the same machine.
Unfortunately we will probably never switch too UDP unless PlayerIO does so, since we use their multiplayer protocol and API's the game is very integrated with them and I don't think we will ever leave them unless we create Astroflux2.