SpecialK wrote:Yeah, but tanker's cooldown was one of the things that distinguished it as a ship (apart from being, yknow, tanky). Now it's cooldown is equal to blade. Maybe 25% would be better?BrianN wrote:Hopefully they did mess with the cooldown on tanker...2nd fastest ship in the game.
Per respawn times, I think that consideration should be taken for people playing the game, not farming. You put a tiny respawn time and someone just getting to it can never be able to land on the planet.
You're right on the second point, in that playing through the game is important. But to progress, you kinda need to farm. I got to lvl100 without doing any serious farming, and you end up significantly underpowered compared to pretty much any enemy you come across in the later systems. Not to mention other players. We need a solution that allows both. Refresh farming managed this, but seemingly caused its own issues. (BTW, are we saying lag should be better now? Don't know if I can say that yet.)
Refresh farming was not only causing needless room creation on the server, it was also an abuse of the system and the game was never intended to be played like that. And further more, most players don't refresh farm and those players will benefit from this update. But we are not completely alienated to buff some loot if thats needed.