So the update fixes the issue of high level players screwing up their crew, not by much but it does help a little. While at the same time leaving the initial problem sitting there waiting for new players to keep making it, and on top of that also making it harder and more confusing for them to figure out how to handle it. How intuitive is it for a new player to think "oh i can explore, but i dont meet the requirements... guess i need to upgrade these arts for the next two weeks to get my crew ready." even tho the game doesn't suggest this as a solution, and it's still a terribly slow and painful solution on top of that.
What's mind boggling about this update is the way they went about handling this. A quick search through the suggestions for words like "crew" and "training" shows a hefty handful of ideas ranging from decent to effing brilliant. Yet the devs chose this weird and not very well thought out idea to implement. What the flux is the point in suggestions when this is what they do, completely ignore them and go with the oddest thing that pops into their head instead.
One thing, a single tweak to this idea of theirs and it will work. Still don't like the idea but it works if they put manual training back on the table. Now low levels can handle it just the way everyone else has, and when they make a mistake then they can recover via art upgrades. Now put a hard cap on the max crew points to remove any confusion later down the road.
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