Official announcements for AstroFlux
#63477 by TheScythe Tue Oct 18, 2016 6:13 pm
The order of stuff is reversed now - all this time emphasis was on exploring later and training crew first. Now, new players get easy quick crew trained as well as the exploration rewards. Artifact upgrading can come in later.

TheDepraved
#63478 by Draconis Tue Oct 18, 2016 6:14 pm
DaGGerz wrote:People can explore low level zones first to get better trained members, no new player will instantly upgrade artifacts. You only need 500+ for the best artifacts so it's less of a problem than it's being perceived as.

So then do it, take me up on the challenge. Fire a crew member and see just how long it takes to make it back to 500 all. Used to take somewhere between 5000 and 6000 hours. Get back with me in a few months to a year when you have the results.

The entire fluxxing point of changing the crew system was to remove that horrible punishment of accidentally exploring too early, this seems to have utterly failed in that regard. Or am I wrong, and it actually takes less time? Fire a crew member and find out.

#63479 by TheCen Tue Oct 18, 2016 6:25 pm
Draconis wrote:
DaGGerz wrote:People can explore low level zones first to get better trained members, no new player will instantly upgrade artifacts. You only need 500+ for the best artifacts so it's less of a problem than it's being perceived as.

So then do it, take me up on the challenge. Fire a crew member and see just how long it takes to make it back to 500 all. Used to take somewhere between 5000 and 6000 hours. Get back with me in a few months to a year when you have the results.

The entire fluxxing point of changing the crew system was to remove that horrible punishment of accidentally exploring too early, this seems to have utterly failed in that regard. Or am I wrong, and it actually takes less time? Fire a crew member and find out.


Not only fire a crew member to find out.. start a new account to find out. It's taking 5 times longer to achieve skill points in order to explore planets. How many does one need in order to unlock all the special skills? OR are you guys completely forgetting that most of the skill points players earn come from exploring planets? The front end is weighted against new players.

WARNING:
DON'T TRUST ANY MODERATOR. THEY DELETE YOUR COMMENTS. MODERATORS IN GENERAL HAVE RUINED THE GAME PLAY OF MANY INDIVIDUALS. AND THEY JUST KEEP DOING IT. NO REGARDS FOR RESPECT.
#63480 by TheCen Tue Oct 18, 2016 6:46 pm
Special Skills:
4 - Cold
5 - Heat
5 - Radiation
6 - First Contact
6 - Trade
7 - Collaboration
8 - Kinetic Weapons
10 - Energy Weapons
12 - Bio Weapons
==============
63 Skill points needed in order to unlock all the "Special Skills" for one crew member.
This doesn't include the points needed to unlock the specials skills (at least 20 in each Diplomacy, Combat, Survival).

As an example: Mandrom is level 18. Figure 3 skill points for upgrading Mandrom arts? Players would have to upgrade 21 arts or 21 times in order to reach 63 skill points. And that's 21 times at 15+/- minutes a piece.

So, basically this is forcing players to wait longer in order to explore planets? Cause at some point they are not going to be able to explore; based on the lack of skill points/special skills.
Last edited by TheCen on Tue Oct 18, 2016 7:00 pm, edited 1 time in total.

WARNING:
DON'T TRUST ANY MODERATOR. THEY DELETE YOUR COMMENTS. MODERATORS IN GENERAL HAVE RUINED THE GAME PLAY OF MANY INDIVIDUALS. AND THEY JUST KEEP DOING IT. NO REGARDS FOR RESPECT.
#63482 by Inverse Tue Oct 18, 2016 6:53 pm
Funny how they implement things to make new players life worse, do you want them to runaway? this period in time "2016", where everything is kinda casual and less people can devote their full time to games, please make their life BETTER... i am not talking about arts restriction, i am talking about a downgrade in the max crew optimal art upgrading to 300/300/300 and make it easier to train your crew, not this!

This update rewards people that screwed their crew training, making their 400/400/400 receive 10+ points for level 100 crap arts (24hrs) and avoiding the 46hrs training for 5 points.

I still believe this is a multiplayer game and things shouldn't be easy, but i am an old player here... what you need is new blood and new blood needs incentive.

ps: just amazing how thesupreme literally ignores key parts in some posts and still talks about the same 100+ level player stuff...

Thank you, Devs!!!
Last edited by Inverse on Wed Oct 19, 2016 8:23 pm, edited 1 time in total.
#63484 by traf Tue Oct 18, 2016 7:07 pm
since when is training crew required to explore planets? what am i missing? i explored everything before training was a thing :?

Please feel free to private message me!

"Do not rebuke mockers or they will hate you; rebuke the wise and they will love you."

“Don't write so that you can be understood, write so that you can't be misunderstood.”
― William Howard Taft
#63485 by TheCen Tue Oct 18, 2016 7:23 pm
traf wrote:since when is training crew required to explore planets? what am i missing? i explored everything before training was a thing :?


And did you have crew members that couldn't explore certain territories? I sure did. Cause back when I explored planets (3 years ago) I didn't know there was a guide.

I guess this is about getting the most out of your crew isn't it? You want a crew that can explore planets and gain the most points as possible right? Or am I missing something?

Also, giving players a chance to upgrade arts is nice and all.. Until they level up and find better arts. This is going to happen to every new player from here on out. They find arts, they upgrade said arts for skill points, they find better arts, they upgrade those better arts, etc. What's the gain in this? Upgrading crap arts.. when they can "just level up" to get better arts. Until they reach the magic number of at least 5 skill points.. it's just going to be a waste of time.

WARNING:
DON'T TRUST ANY MODERATOR. THEY DELETE YOUR COMMENTS. MODERATORS IN GENERAL HAVE RUINED THE GAME PLAY OF MANY INDIVIDUALS. AND THEY JUST KEEP DOING IT. NO REGARDS FOR RESPECT.
#63486 by Draconis Tue Oct 18, 2016 7:51 pm
So the update fixes the issue of high level players screwing up their crew, not by much but it does help a little. While at the same time leaving the initial problem sitting there waiting for new players to keep making it, and on top of that also making it harder and more confusing for them to figure out how to handle it. How intuitive is it for a new player to think "oh i can explore, but i dont meet the requirements... guess i need to upgrade these arts for the next two weeks to get my crew ready." even tho the game doesn't suggest this as a solution, and it's still a terribly slow and painful solution on top of that.

What's mind boggling about this update is the way they went about handling this. A quick search through the suggestions for words like "crew" and "training" shows a hefty handful of ideas ranging from decent to effing brilliant. Yet the devs chose this weird and not very well thought out idea to implement. What the flux is the point in suggestions when this is what they do, completely ignore them and go with the oddest thing that pops into their head instead.

One thing, a single tweak to this idea of theirs and it will work. Still don't like the idea but it works if they put manual training back on the table. Now low levels can handle it just the way everyone else has, and when they make a mistake then they can recover via art upgrades. Now put a hard cap on the max crew points to remove any confusion later down the road.

#63489 by Inverse Tue Oct 18, 2016 8:10 pm
best of both:
Image

ps: 3hours for a 50 strength upgrade.
#63492 by Nightsky Tue Oct 18, 2016 8:49 pm
Generally, i think the devs did a mistake like many other games did before: They didn't offer a fluid way of progression. leveling up, upgrading artifacts and then exploring a few planets which just prevents you even further from achieving something in this game. i don't want to dig so deep into it but apparently the progression in this game (Crew, leveling, farming) should be more fluid especially when it comes to something like the current crew problem.

But i see no point in exploring planets anyways... in my opinion the rewards from planets where you explore for hours are too low if you ask me...

Image
#63494 by traf Tue Oct 18, 2016 9:05 pm
alrighty, I have a steam alt that has never explored a planet, nor have they trained at all. I'll see if I get stuck someplace.

Please feel free to private message me!

"Do not rebuke mockers or they will hate you; rebuke the wise and they will love you."

“Don't write so that you can be understood, write so that you can't be misunderstood.”
― William Howard Taft
#63499 by TheCen Tue Oct 18, 2016 9:45 pm
traf wrote:alrighty, I have a steam alt that has never explored a planet, nor have they trained at all. I'll see if I get stuck someplace.

I says.. wait I have a steam account as well! Go start exploring. Erath is a given. Go to Endarion next. Able to explore 1 territory just fine. Go to explore the next. I need 15 skill points in Diplomacy to reach the required 35.. but if you follow Dmat's guide all I really need is 29 points.. since I only have 2 crew members.

So.. just 9 skill points? Let me upgrade some arts...
5 min and 22 seconds with the crap arts I currently have.... just to get 1 skill point.
So.. I have to do this for 45 min in order to explore this one territory?
When.. in the old system.. was only a 10 min period of time to get 10 skill points.

Have you run into this yet, Traf?

WARNING:
DON'T TRUST ANY MODERATOR. THEY DELETE YOUR COMMENTS. MODERATORS IN GENERAL HAVE RUINED THE GAME PLAY OF MANY INDIVIDUALS. AND THEY JUST KEEP DOING IT. NO REGARDS FOR RESPECT.
#63500 by SpecialK Tue Oct 18, 2016 10:16 pm
Why don't we just have the training button, AND the arts upgrade bonus?

Easy training at low levels. Useful (ie you're getting some other benefit) and shorter training at high levels.


TheCen wrote:The problem is that in order to explore planets you need to at least get some skill points on your crew. (Will you at least admit to that?) So.. in order to get your crew all the required points to start exploring correctly you need close to 200 points (depending on how you go about exploring planets) . (Have I lost you yet?) Now.. take a brand new player. How are they going to reach 200 skill points on each crew? Under this new system... it's going to take a lot longer to get those skill points.

The skill points are based on the strength of arts. So, new players level 1-20 are going to have to get their hands on higher strength arts in order to get MORE skill points. (are you still following?). Level 1 strength art is 5 minutes to upgrade and equals 1 skill point. Hmmm.. this sounds like it's going to take longer for NEW players.
Cen, at first I disagreed, because you no longer need 200 points (if you ever did) to start exploring as there's no downside if you end up 'short' - you now have high-level crew, not 500-500-500 but high, and you can train them by upgrading arts. But you have a good point with the 'wall' you can hit by needing that extra boost to hit the next planet, and having nothing to do but upgrade shoddy arts. From what I remember, most planets give more than enough skill points to get on to the next one, but this is when you're up and running, so to speak.

Who is online

Users browsing this forum: No registered users and 1 guest

About

Welcome to the AstroFlux forum! This forum is here to provide you with a friendly environment where you can ask questions and receive helpful information from experienced players. Please Join the discussions in the Astroflux forums. The game developers are active here and are happy to hear what you think!

AstroFlux is a MMO space shooter with numerous weapons, upgrades and abilities. Explore the galaxy and collect space junk to gain resources for new technologies.