Tef wrote:Not sure we understand to be honest. Can you explain why rewards prevent you from playing PvP because you lose? How can it be worse now than before the rewards?
The others have expressed pretty much everything.
Before the rewards; PVP was strong with a ton of players. Barely did anyone have to ask for a match on global. Back then.. no one cared about their rank or any rewards (except per match rewards). All they cared about was having fun. Once the rewards were introduced it caused players to do some shady things in order to win (see above replies ^). This caused a lot of players to literally quit the game. Because the last part of the game that was fun for them.. was now ruined.
Then the domination capture points were changed causing even more issues. Matches in pvp should last longer than 5 kills. At least Deathmatch has a goal in mind for how many kills need to be reached before the match ends. With Domination; it's all about capturing points on a map. Has nothing to do with PVP. Most of the time if you join a match all you see are people going from each capture point and not even trying to kill other players. Especially, if they are outmatched.
Which brings up the matching for teams (daggerz hits this point pretty good). Far too many times I've seen players matched and it is so one sided it's down right broken. Which causes one team to do nothing but run, while other team can just sit in the capture points and win. Those matches literally last about 45 seconds to 1 minute total.
The rewards in my opinion ruined the fun people had. Now, it's all about how they can win; and they'll do whatever it takes to win. The rewards are far too high. Which, encourages players to feed each other and/or not play when they reach a certain point standings (as mentioned above).
Daggerz, idea about rewards per match might be a better system. Players could still earn a lot of flux throughout the month and it gives everyone an equal opportunity to win flux (unlike the current system). I guarantee you that PVP would definitely pick up if people knew they could earn flux for each match. That's a pretty good incentive to play.