For AstroFlux related discussion
#74146 by McPwny Mon Oct 23, 2017 3:30 am
Teleport Device:
Increase cooldown by 20%
OR disable teleporting while shielded

Vindicator Teleporter:
Reduce power use tech to 50%
Increase cooldown to 7 seconds
OR disable all teleporting while shielded, and shielding while charging teleport

why not add a minimum cast time? push button instant evasion is practically the definition of "minimum skill weapon"

[PURPLE!]
#74195 by Silent__Death Wed Oct 25, 2017 3:26 pm
Orbiter:
Increase base speed to 50%
Let it explode with an EF upon death
I like the idea with the explosion upon death a lot

Maybe that could be a fun et??? like if you ef stomp somebody you get ef backed :D :mrgreen:

Every death is way to loud these days.....
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#74220 by The_Grudge Thu Oct 26, 2017 4:48 am
TBH i think we need a new crystal with the shadow and Gh being released the crystal i s worthless maybe a new 5k+ crystal like ship idk what do you guys think?

And the cloud that took the form
(When the rest of Heaven was blue)
Of a demon in my view.

Ships for you under general discussion will be added daily ;)!!!!
#74222 by bolbi Thu Oct 26, 2017 5:05 am
:lol: start using a Crystal and now he wants a better version to use, picky picky (jokingly)

That honestly to me sounds not doable at this point, the fact is Crystal as a 2200 Flux ship, is IMO just out of the range of competing decently with the more end game ships. So to be talking about something Crystal like that costs as much as a Judi the thing would need to be WAY overpriced compared to that of the current Crystal. Cause a glass cannon ship is a glass cannon ship, it can't have much more hp or shield than what Crystal has currently and be stronger, or as strong, in other areas like damage speed and cowldown as well.

Honestly as much as I'd love to use that kind of ship, it's not a very easy to figure out balance to have high damage and decent Defence with that. So I'd say I don't want them making that, or rather I want other updates first than they can think about ships again.

P.S. I don't have those two ships so it doesn't matter that they are "better" than Crystal, cause to me Crystal is The bestest ship ever :P

" 'Whatever you want people to do for you, do the same for them.'
(International Standard Version, Luke 6.31)"
#74228 by Bellatrix Thu Oct 26, 2017 8:48 am
You have vulture and ravenger as alternatives to crystal with more hp/shield and some other stats. Shadow is the also a crystal type of ship, what more do you want?

Bellatrix, the shining star of Astroflux
#74255 by The_Grudge Fri Oct 27, 2017 5:03 am
I do agree with bolbi but i want a crystal high end so same 1,1,1,1 stats but like 300% to all and 50% more rof

And the cloud that took the form
(When the rest of Heaven was blue)
Of a demon in my view.

Ships for you under general discussion will be added daily ;)!!!!
#74272 by McPwny Fri Oct 27, 2017 5:46 pm
The_Grudge wrote:I do agree with bolbi but i want a crystal high end so same 1,1,1,1 stats but like 300% to all and 50% more rof


300% all damage..... 70% rate of fire...
what could you possibly need ALL THAT DAMAGE for???

[PURPLE!]
#74286 by Bellatrix Fri Oct 27, 2017 8:55 pm
McPwny wrote:
The_Grudge wrote:I do agree with bolbi but i want a crystal high end so same 1,1,1,1 stats but like 300% to all and 50% more rof


300% all damage..... 70% rate of fire...
what could you possibly need ALL THAT DAMAGE for???


To make nuke decent :)

Bellatrix, the shining star of Astroflux
#74330 by Myorum Sun Oct 29, 2017 11:43 pm
Ah lol.
With such values I'd migrate my Nox setup on it, and then all complain about getting roasted by
high refire, high damage spores. Or just give me a onehit weapon. With 360° autoaim.
Would be easier, lol.

But I like Supremes comment. Add a little bit of Cooldown bonus.

That which we call a rose would smell as sweet by any other name.
Best Arts-Thread
#74377 by The_Grudge Wed Nov 01, 2017 3:56 am
@Bellatrix what do you thing my health arts suck so if i get fast enough high damage i can kill you :D think of it 5 million + dps lwg or 300% corro spore OMG it would be amazing for us who dont wanna farm arts :L

And the cloud that took the form
(When the rest of Heaven was blue)
Of a demon in my view.

Ships for you under general discussion will be added daily ;)!!!!
#74382 by Bellatrix Wed Nov 01, 2017 9:16 am
The_Grudge wrote:@Bellatrix what do you thing my health arts suck so if i get fast enough high damage i can kill you :D think of it 5 million + dps lwg or 300% corro spore OMG it would be amazing for us who dont wanna farm arts :L


As long as that ship has a cap of 10k shield/hp as max it can have those values :)

Bellatrix, the shining star of Astroflux
#74392 by BrianN Wed Nov 01, 2017 5:29 pm
TheScythe wrote:Welcome to July, Fluxers!

Welcome to November, fluxers!

“The only thing necessary for the triumph of evil is for good men to do nothing.” -Edmund Burke
#74753 by Nightsky Sat Nov 25, 2017 7:42 pm
One last thing I would love to add is the following thing: Please consider nerfing every DoT weapon in the game.

Why I suggest that? I have said and stated that multiple times, but DoT has slowly become the game. Very rarely I see people running around with pure direct damage weapons because DoT is the prime status effect. Have DoT, have the upper hand against people with direct damage weapons. You can Q their attacks perfectly fine while they can take the damage from you even if you are kilometers away. DoT makes so many battles in PvE easy. Killing renegade tanker as a level 5 guy? No problem. Acid blaster, all you need is time.

No, but seriously, I have ranted about this so often but people fail to understand that "damage over time" has become the leading status effect for a good reason. DoT bypasses Q indirectly. DoT has infinite range in a way. Stacking DoT weapons can have infinite damage in a way. I made the test myself. I used pure direct damage against a DoT-guy: I lost 5 times. I used DoT weapons against the DoT guy: I won 4 times and lost once. DoT should be a side effect, not the main-to-go status effect for ultimate destruction.

Seriously, think about it for a while. I'm open for a discussion about this.

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#74754 by Myorum Sat Nov 25, 2017 7:55 pm
Well, first of all, nerfing all DoT weapons is a bit unspecific.
The differences in strength vary a lot.
Second, several DoT and Burn weapons will get a nerf already.

Regarding the use in PvE:
Yes, for some things its OP, but in other situations its currently the most reasonable weapon.
And a huge diversity in weapons is good in my opinion. So tweaking to balance them, yes.
Nerf to the point where they vanish, no.

Use in PvP:
I know several people who do very well without DoT.
Also, its a matter of tactic to beat someone using a lot of DoT.

Summation:
Yes, I get that its problematic sometimes. And you arent the first person complaining about DoT.
(Though the most complaints were about specific weapons, such as CL)

But in the end, I believe that balancing them should be enough.
But thats my opinion. Like always in this thread, I'll support the majority's decision here.

That which we call a rose would smell as sweet by any other name.
Best Arts-Thread
#74755 by Nightsky Sat Nov 25, 2017 8:13 pm
I don't doubt the existence of people who can counter DoT-Users. But like I said in the past 4 years, we can't always go after the people who are already the elite of the game. We are balancing the game around them, not in the perspective of all the players. And it's not just me who is having problems with people who use DoT weapons, there are many more. And I really despise it to see that people can stand infront of you with Q active, firing a barrage of corrosive lightning at you and then run away. And all what happens after that is either you survive with little shield/health left or you die. Or maybe you are lucky enough to kill the person. Which is rarely the case by the way.

It's just a pain to see the game slowly becoming based around DoT. I want to have an equal chance to kill someone with direct damage only. If they just Q all the time and block my direct damage while they can do their job of stacking up their damage on me - Where is the fair fight? To be honest all I can see in this moment is that I'm trying to hold a huge bowl of water which gets more and more filled up until I break under this weight. My strength however stays the same, it doesn't increase during this time.

I agree there are DoT weapons like Acid Spore or Acid Spray which are completely fine. But I'm mostly focusing on the DoT weapons which have a stacking effect or a burn effect. And a LOT of the weapons I see around have Burn tech on them. But why is burn tech so popular on so many weapons? Is it the massive advantage you get from it? Well, yes, it is. Let's take a look at weapons like Vindicator Projector - High direct damage. You can easily avoid damage by pressing Q. With Burn tech however you will suffer from a considerably high damage over time. Let's not deny it, the damage is not all that low. Or Cruise missiles - They are also avoidable by nova or Q... No problem. But with DoT they become lethal even with a timed Q.

I feel like we should change the way DoT works. Like that it doesn't stack while Q is active. And that stacking DoT and burn is generally weaker. Maybe a stacking limit to encounter the ridiculous damage numbers. Yes, I know that enemies like Zhersis are preferred to be killed with stacking DoT weapons. Which is why it is so easy to kill him. But well, that's just my opinion. And my opinion has been clear for many months and years now: DoT needs a nerf - At least the stacking type and the burn type. It should be a side effect and not a main part of a weapon.

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AstroFlux is a MMO space shooter with numerous weapons, upgrades and abilities. Explore the galaxy and collect space junk to gain resources for new technologies.