For AstroFlux related discussion
#75320 by mufenz_ Tue Jan 09, 2018 11:09 pm
Nightsky wrote:What would I change on this weapon/buff?
The first change I would think about is giving this weapon a spread.


This was an interesting thought. Weather it would be good or bad change, I do not know.
As a result, I tried making a simulation for it. the sim is not exactly accurate so I can't tell how it will be for sure. Anyone can test it out at http://astroflux-test.000webhostapp.com

Note:
* it is likely that I will delete this website after several months, so don't bother if you can't access it.
* the red circle will simulate a player. press space to fire cluster missiles and press alt to change the spread
* I am not sure if this works on all browsers, It for sure works on chrome
* This simulation is not accurate
* depending on your screen dimensions, a few things might be off.
* you can edit the missile statistics where there is an Object list that it says "Missiles.push({..."
#75323 by Nightsky Wed Jan 10, 2018 7:06 pm
The spread type 2 is the one I had in mind, and looking at the simulation (Thank you very much for that by the way) it would work out very well. With a normal fire rate it would already be hard to dodge the missiles. And since the other missiles would also be there - circling you - there is an additional danger factor. So all I can say here is giving all the missiles a slight spread would most definitely help them to become more viable in the game. I thought about a similar spread like shown in the simulation. Of course it would need some more practical and accurate tests. But I'm pretty sure that giving those missiles a bit of spread would greatly help them.

Also, something that wasn't shown in the simulation is that it would need a change in the launch speed.

Again, thank you for this simulation, mufenz_

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#75403 by McPwny Tue Jan 16, 2018 5:38 pm
ive been doing some maffs on my shadowcraft since people now say its got too mutch firepower. tell me if this is wrong please.

226k shield is 625% hp converted to shield @ lvl 100 on shadowcraft
227k shield is 425% hp converted to shield @ lvl 100 on vindicraft

if this is right it means the shadow experiences such a loss of hp gain that by the time it gains a respectable amount of shield a vindi user can get equivelant shield and still have art strength to spare 100% damage putting it over the 150% inherent gain.

this being said
why does shadow have -20% Power regen
while vindicator has +30% Attack Speed

Add this: Increase speed from 6% to 20%
Add 15% shield regeneration
Remove this: -20% Power regen

EDIT:
Cloaking Device:
Increase base power use 30%
Increase attack speed tech from 25% to 35%

whatever this is, its going to have an impact on new shadows and assasins attempting to farm blobs. is there a way to increase the power use 30% only within pvp matches instead?

[PURPLE!]
#75550 by 3ace Wed Jan 31, 2018 1:58 pm
Seven months later since the original post. TheScythe hasn't posted here since September.

Ever hear the term "wag the dog"?

BrianN called it in November. It's a distraction from the lack of new content and updates. Nerd out on ship stats and what might change, meanwhile nothing changes.

Welcome to February...
#75556 by Bellatrix Wed Jan 31, 2018 10:13 pm
This is not a joke, we still have intentions to bring this to life, we have come a lot further in the discussions but we still need to time to summarize and finalize everything.

The intention is to bring this to life.

Bellatrix, the shining star of Astroflux
#75559 by Bellatrix Thu Feb 01, 2018 7:58 pm
Monohelix wrote:How do you bring something back which is dead?


I am not sure where you are going the changes have been discussed and written down, the next step is to test them in a test server, tweak and then implement...

If your reply is the general rant about the game being dead, create a thread in of-topic for that and discuss it there.

Bellatrix, the shining star of Astroflux
#75560 by Nightsky Fri Feb 02, 2018 9:06 am
Bellatrix, those words and promises are losing their value. That you don't understand that yourself is a mystery to me. But perhaps it would help to put your orange glasses beside for a bit and reply to comments a bit more realistically. Constantly talking this game good and making empty promises doesn't help. This thread hasn't had been updated in a long time... Of course people start to lose their hope for it. Natural and understandable reaction.

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#75561 by McPwny Fri Feb 02, 2018 5:20 pm
will you two stop being so dramatic?

obviously people think this is a dead thread, and there is certainly no dialogue here. would it hurt to inform theese people and make the results of the testing public, or the testing itself public? because as far as everyone is concerned there is no such thing to speak of.

[PURPLE!]
#75562 by mt10kardans Fri Feb 02, 2018 8:45 pm
Lol.
Hope is lost long time ago. This thread function only as wish thread. And now i want be heavy beaten by this thread to make me horably wrong. Make smart guns reduce 75% damage, vindi reduce 50% armor and remove tp, noobtron lose ias et, judi light remove all burn, tanker and judi lose 50% speed. I chalange this thread. Come at me balance and break my arrogant attitude!
#75843 by BrianN Fri Mar 30, 2018 12:00 am
...yet you are the one who keeps necrobumping it...

“The only thing necessary for the triumph of evil is for good men to do nothing.” -Edmund Burke

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Welcome to the AstroFlux forum! This forum is here to provide you with a friendly environment where you can ask questions and receive helpful information from experienced players. Please Join the discussions in the Astroflux forums. The game developers are active here and are happy to hear what you think!

AstroFlux is a MMO space shooter with numerous weapons, upgrades and abilities. Explore the galaxy and collect space junk to gain resources for new technologies.