Okay I have a pretty old computer so I kinda just take lag for granted most of the time, but here are the ones that hurt me the most when it comes to lag. I'm putting a simpler discrption in the list for reasons for lag, I'll explain those meaning after the list. List is, for the most part, from most laggy to least laggy.
Cluster missiles - guidance. With projectiles ET, guidance and entity spam
Piraya - damaging, guidance, and sometimes entity spam
Locust hatchery - damaging, guidance, and sometimes entity spam
Gattling Laser - damaging, occasionally entity spam
Death cloud - I believe this one is because of rendering the projectiles and because they're so big
Acid spray - damaging and entity spam with high rof
Heal spray - damaging and entity spam with high rof
Gattling gun - damaging, occasionally entity spam
Nox spray - damaging
Scattershell - damaging only with high rof
Sticky bombs - when it explodes if using a high rof build, I assume cause of damage calculation
Razors - entity spam
Boomerangs - entity spam
Hunter Killer Launcher - guidance
Plankton siphon gland - lock on
Beamer - lock on
KPB - lock on
CL - lock on coupled with the chain lightning effect lock on
Lightning Gun - lock on coupled with chain lighning effect lock on
Energy Nova - entity spam only with high rof
Nukes, Bombs, and ANG - damaging only when on large groups
Teleport - teleporting?
Guidance - applies to most of the, spamable, guided weapons. Means that it only starts causing lag when it has a target to aim towards, thus coupled with many projectiles is what I believe strains the cpu
Entity Spam - most of the missiles have this just cause they are coupled with other problems. Mainly means the cpu has a hard time keeping up with all the projectiles, or rendering all the entities.
Damaging - some of the ones with this label only make difference cause they also have the two problems mentioned above at the same time (i.e. locusts.) Otherwise meaning lags only when they start inflicting damage, (i.e. gattling laser is normally fine until it starts dealing damage at which point it can cause many people to start jumping around.) and is pretty much exclusively when the weapon is being used with attack speed arts. Basically anything where the cpu is calculating a ton of damages, to one or more enemies at once, or in quick succession.
Lock On - this one doesn't happen to me very often but when it does, if I use any weapon that is a lock on type of targeting, every time I turn my ship I start wiggling all over the place, and can't move straight.
Teleporting - I think it's just the fact that it'll be rendering in a new area every time these are used. Makes effect similar to the lock on weapons.
I hope that was understandable.
Edits in blue, cause I forgot a few
Last edited by bolbi on Fri Sep 29, 2017 10:11 pm, edited 4 times in total.
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