For AstroFlux related discussion
#75320 by mufenz_ Tue Jan 09, 2018 11:09 pm
Nightsky wrote:What would I change on this weapon/buff?
The first change I would think about is giving this weapon a spread.


This was an interesting thought. Weather it would be good or bad change, I do not know.
As a result, I tried making a simulation for it. the sim is not exactly accurate so I can't tell how it will be for sure. Anyone can test it out at http://astroflux-test.000webhostapp.com

Note:
* it is likely that I will delete this website after several months, so don't bother if you can't access it.
* the red circle will simulate a player. press space to fire cluster missiles and press alt to change the spread
* I am not sure if this works on all browsers, It for sure works on chrome
* This simulation is not accurate
* depending on your screen dimensions, a few things might be off.
* you can edit the missile statistics where there is an Object list that it says "Missiles.push({..."
#75323 by Nightsky Wed Jan 10, 2018 7:06 pm
The spread type 2 is the one I had in mind, and looking at the simulation (Thank you very much for that by the way) it would work out very well. With a normal fire rate it would already be hard to dodge the missiles. And since the other missiles would also be there - circling you - there is an additional danger factor. So all I can say here is giving all the missiles a slight spread would most definitely help them to become more viable in the game. I thought about a similar spread like shown in the simulation. Of course it would need some more practical and accurate tests. But I'm pretty sure that giving those missiles a bit of spread would greatly help them.

Also, something that wasn't shown in the simulation is that it would need a change in the launch speed.

Again, thank you for this simulation, mufenz_

Image
We have such a beautiful community.
#75403 by McPwny Tue Jan 16, 2018 5:38 pm
ive been doing some maffs on my shadowcraft since people now say its got too mutch firepower. tell me if this is wrong please.

226k shield is 625% hp converted to shield @ lvl 100 on shadowcraft
227k shield is 425% hp converted to shield @ lvl 100 on vindicraft

if this is right it means the shadow experiences such a loss of hp gain that by the time it gains a respectable amount of shield a vindi user can get equivelant shield and still have art strength to spare 100% damage putting it over the 150% inherent gain.

this being said
why does shadow have -20% Power regen
while vindicator has +30% Attack Speed

Add this: Increase speed from 6% to 20%
Add 15% shield regeneration
Remove this: -20% Power regen

EDIT:
Cloaking Device:
Increase base power use 30%
Increase attack speed tech from 25% to 35%

whatever this is, its going to have an impact on new shadows and assasins attempting to farm blobs. is there a way to increase the power use 30% only within pvp matches instead?

[PURPLE!]

Who is online

Users browsing this forum: Bing [Bot] and 3 guests

About

Welcome to the AstroFlux forum! This forum is here to provide you with a friendly environment where you can ask questions and receive helpful information from experienced players. Please Join the discussions in the Astroflux forums. The game developers are active here and are happy to hear what you think!

AstroFlux is a MMO space shooter with numerous weapons, upgrades and abilities. Explore the galaxy and collect space junk to gain resources for new technologies.