Welcome to July, Fluxers!
These are the preliminary balance changes for the next patch.
Leave your feedback, review, and suggested changes here.
Always give a reason for your suggested change, and I will be very willing to discuss further.
Posts without reason will likely be ignored, or deleted.
Other moderators will participate also.
Changes in the first edit will be in red
Changes in the second edit will be in yellow
Changes in the third edit will be in green
Changes in the fourth edit will be in blue
Changes in the fifth edit will be in pink
Changes in the sixth edit will be in orange
Changes in the seventh edit will be in purple
Note: What is mentioned here is probably close to, but not exactly the final outcome in future.
These are preliminary changes, not upcoming changes
And with that, happy reviewing!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Miscellaneous:
Show correct and accurate stats for ships
Display PvP damage modifiers for weapons ingame
Prevent invisibility of projectiles fired offscreen
Reduce focus duration 50%
Guided weapons vanish after death
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Higher Priority Changes:
Acid Spore:
Reduce direct damage tech from 200% to 100%
Reduce Aim assist 50%
Increase range elite tech from 50% to 100%
Aureus Beam:
Increase PvP penalty from 35% to 50%
Reduce armor debuff tech from 15 to 10%
Aureus Drone Controller:
Reduce life to 50% of player hitpoints
Reduce damage 50%
Remove dot tech (multiply by zero bug)
Fix any bugged AI
Aureus Lightning:
Remove inherent armor debuff, replace with elite tech
OR
Reduce base damage 30%
Add specialCondition +50% damage when afflicted by Aureus Beam
Fix debuff bug
Beamer:
Reduce Aim Arc 20%
Reduce armor debuff tech 20%
Reduce damage 20%
Bionic Teleport:
Reduce power tech from 100% to 80%
Reduce base power cost by 20%
Blood-Claw S-28 Smart Gun:
Increase power use 100%
Reduce damage 25%
Chrono Beam:
Increase PvP penalty from 35% to 50%
Corrosive Lightning:
Increase reloadTime 20%
Increase dot tech from 35% to 60%
Reduce dot duration from 5 to 4 seconds
Increase power use 20%
Electro Field:
Make chargeup mechanic
OR
Add projectiles tech
Reduce AOE by 51%
Increase power use 200%
Increase reloadTime 30%
Increase base damage 60%
Reduce pvp damage by 50%
Flame Trail:
Increase base dot 25%
Remove 50% pvp bonus
Golden Ram Missiles Se-24:
Remove armor debuff
Fix bugged damage
Increase reloadTime 50%
Hell Flames:
Increase base reloadTime by 30% from 50 to 65
Reduce dot tech from 100% to 50%
Increase power cost 30%
Reduce specialBonus from 100% to 50%
Hunter-Killer Launcher:
Reduce debuff time from 10 to 6 seconds
Remove burn dot techs
Increase damage 100%
Increase reloadTime 50%
Reduce Speed 20%
Add an acceleration factor 0.04
Add corrosive damage tech 50%
Kinetic Phase:
Reduce aim arc by 70%
Reduce direct damage tech from 75% to 40%
Increase overheat by 10
Increase max focus by 200%
Noxium BFG:
Remove aim assistance
Reduce armor debuff 50%
Particle Gun:
Reduce pvpMod by 30%
OR
Reduce projectile speed 20%
Remove attackspeed tech
Increase power cost 100%
Photonic Blaster:
Remove attackspeed tech
Reduce burn tech to 500%
Piercing gun:
Reduce projectile tech damage coefficient 50% to fix bugged reduction
Increase range tech to 300%
Piraya:
Add Shake to remove feature
Make non-novaable
OR:
Increase lifetime from 9 to 15 seconds
Remove +100% pvp damage
Plankton Siphon Gland:
Reduce attackspeed tech to from 50% to 35%
Reduce range tech from 75% to 40%
Increase power use 50%
Add kinetic base tech
Increase extra leech techs 50%
Reduce base leech to 20%
Railgun:
Increase corrosive elite tech to 100%
Increase power cost 20%
Increase base damage 20%
Increase reloadTime 20%
Reduce attack speed tech to 30%
Ram Missiles X-22:
Increase reloadTime 50%
Snow Cannon:
Increase PvP penalty from -35 to -50%
Repair bugged pvpDot modifiers OR reduce all dot techs by 50%
Increase kinetic debuff tech to 45% to match judibeam
Spike Strips:
Bring back spike lifetime cap
Increase speed 30%
Increase friction factor 30%
Reduce area of coverage 51%
Remove fully pvp bonus
Spore 83-X Smart Gun:
Change damage type to corrosive
Increase Power use 100%
Reduce damage 25%
Change debuff to 25% damage reduction
Teeth:
Remove attack speed tech
Reduce burn tech to 500%
Reduce base damage 15%
Teleport Device:
Increase cooldown by 20%
OR disable teleporting while shielded
Vindicator Projector:
Increase reload from 1 second to 1.5 seconds
Fix any chargeup damage bug
Vindicator Teleporter:
Reduce power use tech to 50%
Increase cooldown to 7 seconds
OR disable all teleporting while shielded, and shielding while charging teleport
X-27 Smart Gun:
Reduce debuff time from 8 to 5 seconds
Reduce damage 25%
Increase power cost 100%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Player Nexar Blade:
Reduce base hp 10%
Increase base sh 10%
Player Nexar Vindicator:
Reduce base hp 10%
Reduce base sh 10%
Reduce base armor 20%
Reduce base sh regen 10%
Tanker:
Remove cooldown
Increase shield regen to 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lower priority changes:
Miscellaneous:
Reduce regen contribution from convert arts to 0.5%
Reduce artifact conversion factor from convert arts by 10%
Increase hp regen tech from 1.5% to 3%
Increase flat hp arts 110%
Increase flat sh arts 20%
Increase flat armor arts 50%
Increase omni amplifiers 20%
Increase power regen arts 30%
Increase speed arts 20%
Investigate base shield regen/base armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Acid Spray:
Increase base dot 30%
Remove PvP bonus +30%
Algae Nova Gland:
Increase AOE tech to 100%
Increase damage 50%
Astro Lance:
Reduce dot time from 10 seconds to 7 seconds
Reduce base dot 40%
Increase direct damage tech 50%
Increase dot tech 50%
Fixed bugged hitbox
Blaster:
Increase base damage 20%
Remove attack speed tech
Boomerang:
Add base 3 second healing debuff
Add 40% kinetic resistance debuff tech
C-4:
Increase base damage 50%
Add ability to detonate projectiles
Self damaging
Cloaking Device:
Increase base power use 30%
Increase attack speed tech from 25% to 35%
Cluster Missiles:
Fix base guidance issue
Reduce power use 40%
Cruise Missiles VX-23:
Increase heal debuff from 2 to 6 seconds
Death Cloud:
Increase dot 10%
Eagle Needle:
Increase base rotationSpeed 10%
Energy Nova:
Increase AOE tech from 10% to 100%
Firework Launcher:
Add small guidance
Add ability to detonate projectiles
Flak Cannon:
Reduce base reloadTime from 233 to 200
Reduce power use 20%
Add 15% dual leech tech
Flame Spawns:
Increase speed 15%
Flamethrower:
Increase speed 20%
Increase dot 20%
Gatling Gun:
Fix if bugged projectile tech
Gift Wrapper:
Increase attack speed tech from 50 to 80%
Increase direct damage tech from 50 to 400%
Increase range tech from 25 to 250%
Golden Flak Cannon:
Reduce power use 20%
Change base dot type to burn
Golden Gun: Flak Shell:
Add 3 seconds shield regen stop
Increase reloadTime 15%
Increase damage 15%
Increase power cost 10%
Golden Gun: Scatter Shell:
Increase base power use 10%
Reduce base damage 20%
Add specialCondition +40% damage if afflicted by Golden Gun: Flak Shell
Heavy Cannon:
Reduce aim assist 50%
Increase corrosive damage tech to 75%
Increase energy damage tech to 75%
Hell Fire:
Return double helix firing pattern - remove inertia if necessary
Increase base dot 50% to compensate
Change dot type to kinetic burn
Horror Nuke:
Increase damage by 70%
Increase reloadTime 100%
Decrease burn techs from 150% to 75%
Reduce healstop tech to 10s
Change dot type from energy to corrosive
Horror seeds:
Increase base damage 100%
Increase reloadTime 100%
Increase power cost 75%
Increase speed 20%
Kinetic Rifle:
Increase reloadTime 50%
Increase base damage per hit 35%
Larva Lightning:
Set PvP damage to 100% from 120%
Lightning Gun:
Increase chainLength to 8
M2 Launcher:
Increase turning rate 15%
Increase power use 20%
Missile launcher:
Increase damage 40%
Reduce projectile tech damage coefficient 50% to fix bugged reduction
Moth Zero Gland:
reduce reloadTime 10%
Increase damage 15%
Allow explosion to destroy projectiles
Remove 10% pvp bonus
Nexar Blaster:
Reduce reloadTime 30%
Reduce burn tech to 500%
Add 10 seconds regenstop tech
Nexar Bomb:
Explodes in 2 seconds instead of 3
Nexar Projector:
Increase damage 25%
Change energy-kinetic to corrosive-kinetic damage.
Change corrosive tech to energy
Change energy dot tech to corrosive dot
Nuke Launcher
Increase damage by 70%
Increase reloadTime 100%
Decrease burn techs 50%
Add energy debuff tech 50%
Pixi launcher:
Increase speed 20%
Reduce reloadTime by 30%
Plasma Blaster:
Increase speed 20%
Plasma Gun:
Reduce reloadTime 25%
Reduce base dot 30%
Reduce power use 35%
Plasma Torpedoes:
Increase damage and dot 25%
Reduce base debuff duration 50% (10 to 5 seconds, 7 seconds at lv6)
Add projectiles tech
Plasma Traps:
Add 50% bonus damage if afflicted by Twin Lightning
Increase speed 20%
Poison Arrow:
Increase corr res debuff tech from 35% to 45% to match judibeam
Prismatic Crystals:
Remove pvp penalty
Repair bugged projectile tech not affecting spread OR remove projectile tech
Prismatic Easter Egg:
Increase multiNrOfProjectiles from 6 to 8
Shadow Projector:
Increase AOE by 200%
Make it the special condition for shadowblaster
Shadowflames:
Increase speed 20%
Increase damage 20%
Fix bugged projectile tech
Sonic Launcher:
Increase damage 15%
Target Painter:
Grant 100% bonus damage to pets
Twin Lightning:
Increase damage 20%
Add 4 second shield regen debuff
Void Tentacles:
Remove aim assist
X-32 Constructor:
Reduce zlatte life from 40% to 25% of player
X-42 Constructor:
Increase plasma fire rate 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ships:
Assassin T-29:
Increase speed from 16% to 25%
Aurora V1 and V2:
Increase attackspeed from 15% to 25%
Bionic Daemon:
Increase power regen from 20% to 40%
Chrono:
Increase energy damage from 50 to 80%
Crystal:
Remove 30% attackspeed bonus
Add 400 flat all damage
DMAT-90:
Increase to +800 flat
Eldorado SE-24:
Increase all base stats (Health shield armor regen) to 10
Explorer 062:
Increase speed to 140%
Horror Pumpkin:
Increase energy damage from 75% to 120%
Reduce kinetic damage from 120% to 75%
Jupiter:
Increase speed to 160%
Orbiter:
Increase base speed to 50%
Let it explode with an EF upon death
Player Nexar Fighter:
Increase speed from 18% to 30%
Player Nexar Shadow:
Increase damages to 175%
OR
Increase speed from 6% to 20%
Portal:
Increase cooldown from 20 to 30%
Prophecy:
Increase energyAdd from 65 to 165
Rocket Sled:
Increase cooldown to 40%
These are the preliminary balance changes for the next patch.
Leave your feedback, review, and suggested changes here.
Always give a reason for your suggested change, and I will be very willing to discuss further.
Posts without reason will likely be ignored, or deleted.
Other moderators will participate also.
Changes in the first edit will be in red
Changes in the second edit will be in yellow
Changes in the third edit will be in green
Changes in the fourth edit will be in blue
Changes in the fifth edit will be in pink
Changes in the sixth edit will be in orange
Changes in the seventh edit will be in purple
Note: What is mentioned here is probably close to, but not exactly the final outcome in future.
These are preliminary changes, not upcoming changes
And with that, happy reviewing!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Miscellaneous:
Show correct and accurate stats for ships
Display PvP damage modifiers for weapons ingame
Prevent invisibility of projectiles fired offscreen
Reduce focus duration 50%
Guided weapons vanish after death
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Higher Priority Changes:
Acid Spore:
Reduce direct damage tech from 200% to 100%
Reduce Aim assist 50%
Increase range elite tech from 50% to 100%
Aureus Beam:
Increase PvP penalty from 35% to 50%
Reduce armor debuff tech from 15 to 10%
Aureus Drone Controller:
Reduce life to 50% of player hitpoints
Reduce damage 50%
Remove dot tech (multiply by zero bug)
Fix any bugged AI
Aureus Lightning:
Remove inherent armor debuff, replace with elite tech
OR
Reduce base damage 30%
Add specialCondition +50% damage when afflicted by Aureus Beam
Fix debuff bug
Beamer:
Reduce Aim Arc 20%
Reduce armor debuff tech 20%
Reduce damage 20%
Bionic Teleport:
Reduce power tech from 100% to 80%
Reduce base power cost by 20%
Blood-Claw S-28 Smart Gun:
Increase power use 100%
Reduce damage 25%
Chrono Beam:
Increase PvP penalty from 35% to 50%
Corrosive Lightning:
Increase reloadTime 20%
Increase dot tech from 35% to 60%
Reduce dot duration from 5 to 4 seconds
Increase power use 20%
Electro Field:
Make chargeup mechanic
OR
Add projectiles tech
Reduce AOE by 51%
Increase power use 200%
Increase reloadTime 30%
Increase base damage 60%
Reduce pvp damage by 50%
Flame Trail:
Increase base dot 25%
Remove 50% pvp bonus
Golden Ram Missiles Se-24:
Remove armor debuff
Fix bugged damage
Increase reloadTime 50%
Hell Flames:
Increase base reloadTime by 30% from 50 to 65
Reduce dot tech from 100% to 50%
Increase power cost 30%
Reduce specialBonus from 100% to 50%
Hunter-Killer Launcher:
Reduce debuff time from 10 to 6 seconds
Remove burn dot techs
Increase damage 100%
Increase reloadTime 50%
Reduce Speed 20%
Add an acceleration factor 0.04
Add corrosive damage tech 50%
Kinetic Phase:
Reduce aim arc by 70%
Reduce direct damage tech from 75% to 40%
Increase overheat by 10
Increase max focus by 200%
Noxium BFG:
Remove aim assistance
Reduce armor debuff 50%
Particle Gun:
Reduce pvpMod by 30%
OR
Reduce projectile speed 20%
Remove attackspeed tech
Increase power cost 100%
Photonic Blaster:
Remove attackspeed tech
Reduce burn tech to 500%
Piercing gun:
Reduce projectile tech damage coefficient 50% to fix bugged reduction
Increase range tech to 300%
Piraya:
Add Shake to remove feature
Make non-novaable
OR:
Increase lifetime from 9 to 15 seconds
Remove +100% pvp damage
Plankton Siphon Gland:
Reduce attackspeed tech to from 50% to 35%
Reduce range tech from 75% to 40%
Increase power use 50%
Add kinetic base tech
Increase extra leech techs 50%
Reduce base leech to 20%
Railgun:
Increase corrosive elite tech to 100%
Increase power cost 20%
Increase base damage 20%
Increase reloadTime 20%
Reduce attack speed tech to 30%
Ram Missiles X-22:
Increase reloadTime 50%
Snow Cannon:
Increase PvP penalty from -35 to -50%
Repair bugged pvpDot modifiers OR reduce all dot techs by 50%
Increase kinetic debuff tech to 45% to match judibeam
Spike Strips:
Bring back spike lifetime cap
Increase speed 30%
Increase friction factor 30%
Reduce area of coverage 51%
Remove fully pvp bonus
Spore 83-X Smart Gun:
Change damage type to corrosive
Increase Power use 100%
Reduce damage 25%
Change debuff to 25% damage reduction
Teeth:
Remove attack speed tech
Reduce burn tech to 500%
Reduce base damage 15%
Teleport Device:
Increase cooldown by 20%
OR disable teleporting while shielded
Vindicator Projector:
Increase reload from 1 second to 1.5 seconds
Fix any chargeup damage bug
Vindicator Teleporter:
Reduce power use tech to 50%
Increase cooldown to 7 seconds
OR disable all teleporting while shielded, and shielding while charging teleport
X-27 Smart Gun:
Reduce debuff time from 8 to 5 seconds
Reduce damage 25%
Increase power cost 100%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Player Nexar Blade:
Reduce base hp 10%
Increase base sh 10%
Player Nexar Vindicator:
Reduce base hp 10%
Reduce base sh 10%
Reduce base armor 20%
Reduce base sh regen 10%
Tanker:
Remove cooldown
Increase shield regen to 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lower priority changes:
Miscellaneous:
Reduce regen contribution from convert arts to 0.5%
Reduce artifact conversion factor from convert arts by 10%
Increase hp regen tech from 1.5% to 3%
Increase flat hp arts 110%
Increase flat sh arts 20%
Increase flat armor arts 50%
Increase omni amplifiers 20%
Increase power regen arts 30%
Increase speed arts 20%
Investigate base shield regen/base armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Acid Spray:
Increase base dot 30%
Remove PvP bonus +30%
Algae Nova Gland:
Increase AOE tech to 100%
Increase damage 50%
Astro Lance:
Reduce dot time from 10 seconds to 7 seconds
Reduce base dot 40%
Increase direct damage tech 50%
Increase dot tech 50%
Fixed bugged hitbox
Blaster:
Increase base damage 20%
Remove attack speed tech
Boomerang:
Add base 3 second healing debuff
Add 40% kinetic resistance debuff tech
C-4:
Increase base damage 50%
Add ability to detonate projectiles
Self damaging
Cloaking Device:
Increase base power use 30%
Increase attack speed tech from 25% to 35%
Cluster Missiles:
Fix base guidance issue
Reduce power use 40%
Cruise Missiles VX-23:
Increase heal debuff from 2 to 6 seconds
Death Cloud:
Increase dot 10%
Eagle Needle:
Increase base rotationSpeed 10%
Energy Nova:
Increase AOE tech from 10% to 100%
Firework Launcher:
Add small guidance
Add ability to detonate projectiles
Flak Cannon:
Reduce base reloadTime from 233 to 200
Reduce power use 20%
Add 15% dual leech tech
Flame Spawns:
Increase speed 15%
Flamethrower:
Increase speed 20%
Increase dot 20%
Gatling Gun:
Fix if bugged projectile tech
Gift Wrapper:
Increase attack speed tech from 50 to 80%
Increase direct damage tech from 50 to 400%
Increase range tech from 25 to 250%
Golden Flak Cannon:
Reduce power use 20%
Change base dot type to burn
Golden Gun: Flak Shell:
Add 3 seconds shield regen stop
Increase reloadTime 15%
Increase damage 15%
Increase power cost 10%
Golden Gun: Scatter Shell:
Increase base power use 10%
Reduce base damage 20%
Add specialCondition +40% damage if afflicted by Golden Gun: Flak Shell
Heavy Cannon:
Reduce aim assist 50%
Increase corrosive damage tech to 75%
Increase energy damage tech to 75%
Hell Fire:
Return double helix firing pattern - remove inertia if necessary
Increase base dot 50% to compensate
Change dot type to kinetic burn
Horror Nuke:
Increase damage by 70%
Increase reloadTime 100%
Decrease burn techs from 150% to 75%
Reduce healstop tech to 10s
Change dot type from energy to corrosive
Horror seeds:
Increase base damage 100%
Increase reloadTime 100%
Increase power cost 75%
Increase speed 20%
Kinetic Rifle:
Increase reloadTime 50%
Increase base damage per hit 35%
Larva Lightning:
Set PvP damage to 100% from 120%
Lightning Gun:
Increase chainLength to 8
M2 Launcher:
Increase turning rate 15%
Increase power use 20%
Missile launcher:
Increase damage 40%
Reduce projectile tech damage coefficient 50% to fix bugged reduction
Moth Zero Gland:
reduce reloadTime 10%
Increase damage 15%
Allow explosion to destroy projectiles
Remove 10% pvp bonus
Nexar Blaster:
Reduce reloadTime 30%
Reduce burn tech to 500%
Add 10 seconds regenstop tech
Nexar Bomb:
Explodes in 2 seconds instead of 3
Nexar Projector:
Increase damage 25%
Change energy-kinetic to corrosive-kinetic damage.
Change corrosive tech to energy
Change energy dot tech to corrosive dot
Nuke Launcher
Increase damage by 70%
Increase reloadTime 100%
Decrease burn techs 50%
Add energy debuff tech 50%
Pixi launcher:
Increase speed 20%
Reduce reloadTime by 30%
Plasma Blaster:
Increase speed 20%
Plasma Gun:
Reduce reloadTime 25%
Reduce base dot 30%
Reduce power use 35%
Plasma Torpedoes:
Increase damage and dot 25%
Reduce base debuff duration 50% (10 to 5 seconds, 7 seconds at lv6)
Add projectiles tech
Plasma Traps:
Add 50% bonus damage if afflicted by Twin Lightning
Increase speed 20%
Poison Arrow:
Increase corr res debuff tech from 35% to 45% to match judibeam
Prismatic Crystals:
Remove pvp penalty
Repair bugged projectile tech not affecting spread OR remove projectile tech
Prismatic Easter Egg:
Increase multiNrOfProjectiles from 6 to 8
Shadow Projector:
Increase AOE by 200%
Make it the special condition for shadowblaster
Shadowflames:
Increase speed 20%
Increase damage 20%
Fix bugged projectile tech
Sonic Launcher:
Increase damage 15%
Target Painter:
Grant 100% bonus damage to pets
Twin Lightning:
Increase damage 20%
Add 4 second shield regen debuff
Void Tentacles:
Remove aim assist
X-32 Constructor:
Reduce zlatte life from 40% to 25% of player
X-42 Constructor:
Increase plasma fire rate 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ships:
Assassin T-29:
Increase speed from 16% to 25%
Aurora V1 and V2:
Increase attackspeed from 15% to 25%
Bionic Daemon:
Increase power regen from 20% to 40%
Chrono:
Increase energy damage from 50 to 80%
Crystal:
Remove 30% attackspeed bonus
Add 400 flat all damage
DMAT-90:
Increase to +800 flat
Eldorado SE-24:
Increase all base stats (Health shield armor regen) to 10
Explorer 062:
Increase speed to 140%
Horror Pumpkin:
Increase energy damage from 75% to 120%
Reduce kinetic damage from 120% to 75%
Jupiter:
Increase speed to 160%
Orbiter:
Increase base speed to 50%
Let it explode with an EF upon death
Player Nexar Fighter:
Increase speed from 18% to 30%
Player Nexar Shadow:
Increase damages to 175%
OR
Increase speed from 6% to 20%
Portal:
Increase cooldown from 20 to 30%
Prophecy:
Increase energyAdd from 65 to 165
Rocket Sled:
Increase cooldown to 40%
TheDepraved