Hi all,
I had a lot of fun during the ship competition in december 2015, I first want to thanks for the organisation of such event
The submission week was a quite busy week (irl), and I had little time to perfect my submission after I created the concept (like half of the week) and the visual (the other half of the week). So as works should never be left unfinished, I continued to work on those ships, and I will use this post to present their final version. In order not to interfere with the on-going competition, I will post the re-work after the end of the competition
(well, I can post the visual, I don't think this will have any consequences seeing that Venon or Engineer will win
)
Here is a first post to see the finished design: in order to get a transparent back-ground, I removed the blurring that I had on my ships. Also the design of the Starbite was the most challenging, because I need a ship able to go both way and still looking nice, so I rework it a lot. The first line are my new ships, form left to right: Astrophage, Blue Bell, and Starbite.
Size example.png (225.26 KiB) Viewed 11571 times
Before the real descriptions, here are some thought about each idea:
Astrophage: the idea was to create a ship which looks like a bacteria, quickly feeding from one place to another, and dying if there were nothing to eat. As making the astrophage always lose points as soon as it was moving would have been impractical, I limited losing hp to the first weapons, which allows to fly quickly though space. Also, this ship will take possession of an area by leaving a slime trail all over the place: the slime allows it to go quick, and allows also the rest of its team to go fast. Could be really funny if you play in team, and make so kind of "space highway" for your team-mate. The drawback is that if you just normally fly through space, you are slow, or you have to use your first weapon and lose hp.
Blue bell: I already discuss this for the challenge, but this ship allows you to create safe zone for you and your team-mate. The last weapon can be fun to pause the combat a bit (people will have to learn to dodge it).
Starbite: at first, I wanted to create a concept of a fleet of ships = you fly 3 ships at a time, each having its own hp and shield (so you die if all 3 ships were killed). I wanted to looks them like fishes, able to attack quickly the target by charging it, and also able to instantly go on the other direction without losing speed or having to turn. But having 3 ships would be to difficult to pilot, so I created the Starbite with a decoy technology: an enemy should have trouble to know which ship to attack, allowing you to get close in order to charge the enemy. Of course the main point of this ship is that it's able to reverse its speed, allowing new kind of flying pattern and techniques. Would be probably very fun.
The next 3 posts are reserved for the rework description of the ships/techniques.
I had a lot of fun during the ship competition in december 2015, I first want to thanks for the organisation of such event



Here is a first post to see the finished design: in order to get a transparent back-ground, I removed the blurring that I had on my ships. Also the design of the Starbite was the most challenging, because I need a ship able to go both way and still looking nice, so I rework it a lot. The first line are my new ships, form left to right: Astrophage, Blue Bell, and Starbite.
Before the real descriptions, here are some thought about each idea:
Astrophage: the idea was to create a ship which looks like a bacteria, quickly feeding from one place to another, and dying if there were nothing to eat. As making the astrophage always lose points as soon as it was moving would have been impractical, I limited losing hp to the first weapons, which allows to fly quickly though space. Also, this ship will take possession of an area by leaving a slime trail all over the place: the slime allows it to go quick, and allows also the rest of its team to go fast. Could be really funny if you play in team, and make so kind of "space highway" for your team-mate. The drawback is that if you just normally fly through space, you are slow, or you have to use your first weapon and lose hp.
Blue bell: I already discuss this for the challenge, but this ship allows you to create safe zone for you and your team-mate. The last weapon can be fun to pause the combat a bit (people will have to learn to dodge it).
Starbite: at first, I wanted to create a concept of a fleet of ships = you fly 3 ships at a time, each having its own hp and shield (so you die if all 3 ships were killed). I wanted to looks them like fishes, able to attack quickly the target by charging it, and also able to instantly go on the other direction without losing speed or having to turn. But having 3 ships would be to difficult to pilot, so I created the Starbite with a decoy technology: an enemy should have trouble to know which ship to attack, allowing you to get close in order to charge the enemy. Of course the main point of this ship is that it's able to reverse its speed, allowing new kind of flying pattern and techniques. Would be probably very fun.
The next 3 posts are reserved for the rework description of the ships/techniques.
Last edited by Jpsi on Sun Dec 13, 2015 4:05 pm, edited 9 times in total.
Table ship stats: https://docs.google.com/spreadsheets/d/ ... 0dy2R6OuJ8
Arts analysis: viewtopic.php?f=14&t=11523
New ship ideas: viewtopic.php?f=4&t=6003
Arts analysis: viewtopic.php?f=14&t=11523
New ship ideas: viewtopic.php?f=4&t=6003