Suggestions for features or improvements
#14031 by hexasaurus Thu Feb 27, 2014 5:41 pm
I have an idea called universal blast. its like a major nuke. does high energy damage but takes a lot of power. does take the max amount of power to use. ;) but you get it by killing fanatic tank. and is a 25% drop. thus making it endgame. but it takes 7 seconds to fire, making it good on slower enemies like dreadnought

Edit: drop rate is 0.0001
Last edited by hexasaurus on Thu Jun 19, 2014 4:05 pm, edited 1 time in total.

Take care! DIE DIE DIE! This is the cleaner
#14034 by 1geo1 Thu Feb 27, 2014 6:02 pm
Increase Heavy Cannon range so it can compete with chrono beam ( as cannon uses even more power)
Give blaster and lightning 10% more power for the noobs ( especially with the enemies being made stronger)

Add seperate tab just for heal weapons

New weapon-PVP Tractor Beam- the catch ? Does no damage while being used and other weapons can not be fired untill disengaged- 2 sec delay befor firing another weapon also

New weapon- Engine impairer- slows enemy ships engines, the catch, no damage to health/shield OR trail weapons :twisted:
#14040 by AnthonyC118 Thu Feb 27, 2014 7:51 pm
Withdrawal lightning. does low initial damage, but as soon as it stops hitting, very high damage based on how long weapon was locked on.
#14292 by Paul2 Tue Mar 04, 2014 2:33 pm
How about allow the weapons to be upgraded, other than just by arts. As in, make the extra weapon drops worth something. What i mean is i know, and i am sure i am not alone , I have seen my share of plasma torpedos (for example) left floating in space.

What i suggest is that after you get your weapon continue to collect them and lvl up (serpperate from current upgrading) a small amount after a set number.

Also, expand the weapon lvls to 10. Allowing the collecting of weapon drops will increase competitive game play, and i am sure will make the pvp players happy.

#14385 by 1geo1 Wed Mar 05, 2014 6:47 pm
I still think "lag blaster" would be interesting.
Targets engines only and slows them, would be good when players start equipping explorers with other weapons ;)
#14393 by Nightsky Wed Mar 05, 2014 7:47 pm
The idea comes (more or less) from Star Fighter, a very Old and Forgoten game... Would be not bad to Inplent the weapon here ;)

#14395 by DaGGerz Wed Mar 05, 2014 7:56 pm
Not that old or forgotten, I used to play it. Copying stuff from other games - especially weapons or the sort - is not something that should be done. Especially if it has the same name and graphic ;P


#14397 by Nightsky Wed Mar 05, 2014 8:08 pm
You are right with that, but didnt you think, that the most weapon Ideas on this forum are out of another game? :p

Its not Directly Copying, its just, everyone has his suggestions from Somewhere, maybe he Use the Graphics too... i dont know... To make my own graphics is not that Difficult, but when i make my Own graphics, the game will lagg (lol)

The problem is, we have much weapons (we know), but we dont have all weapon types.. a beam with AoE, a Big projectile which Damage all enemys which are in its near etc... From somewhere they everytime :p


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AstroFlux is a MMO space shooter with numerous weapons, upgrades and abilities. Explore the galaxy and collect space junk to gain resources for new technologies.