Suggestions for features or improvements
#74784 by hugojmaia Tue Nov 28, 2017 9:52 pm
I haven't put much though into this one, it poped in my head recently and I though it was worth sharing.
We've had the balance update discussion thread going hot about what to nerf, what to keep, what to buff and other things of making PvP overall more fair for everyone to get into.

Then it hit me, make it so arts don't do anything in a PvP match.
You get your ship, your weapons and w/e upgrades you've acquired on it.

This should make PvP far more accessible to everyone. And will also ensure that if 2 players are flying the same ship then the only possible variation between the 2 will be the elite tech and weapons.

The only grind relevant to PvP matches then would be getting the steel to upgrade everything (Though with enough skill one could do just fine with their elite techs at 80), getting the flux to purchase the powerful ships and then copying weapons left and right to get the right combo in a ship.
#74790 by BrianN Wed Nov 29, 2017 3:34 am
This has been proposed before...it isnt astroflux...AF without arts isnt AF.

“The only thing necessary for the triumph of evil is for good men to do nothing.” -Edmund Burke
#74791 by TheScythe Wed Nov 29, 2017 9:47 am
if i remember correctly, something like this was actually in place 3-5 years ago. Artifacts in pvp arenas only contributed 50% of their strength. At some point it might have been 25%. might have got changed for some reason which i dont know - was before my time

TheDepraved
#74793 by Jpsi Wed Nov 29, 2017 1:29 pm
Has been proposed multiple time, with no effect.

Instead of nerfing everyone down, I am thinking now-a-day that boosting everyone up is the way to go (to close the gap between players):
viewtopic.php?f=5&t=12368#p73638
Giving a solid arts base to everyone who farm a bit, base that will no longer rely on luck, will help a lot to make pvp more interesting.

Other point: make everyone level 150 (instead of level 100 as it is now) in the high bracet. Putting everyone at level 100 is actually increasing the effect of arts. Not really for % arts (as those are proportionnal), but for flat arts the difference is quite big - putting everyone at level 100 is really increase the strenght of flat arts during ranked pvp.

#74795 by BrianN Wed Nov 29, 2017 10:57 pm
"Luck" in farming artifacts is a misnomer...if you farm as much as us vets do (roughly 20,000 vors elite/blob arts for me), then statistically, you will have very similar stats to others who farm so much. Its the law of diminishing returns. "Luck" only comes into play when you farm far fewer top level arts than that, where your chances to have a 'top art' are lower...so two people who have both farmed 100 high level arts can have very different arts due to luck.

Or put another way, alot of players' arts have nothing to do with 'luck'...theyve farmed and worked on their arts, and shouldnt be punished or that work be negated. People whine about having to farm a couple hours in order to get enough steel or flux. Well, Ive spent over 24 (idk how much more, easy to lose track) hours farming solely blobs. So, yeah, I sort of deserve a little advantage.

“The only thing necessary for the triumph of evil is for good men to do nothing.” -Edmund Burke
#74800 by Jpsi Thu Nov 30, 2017 8:57 am
Sorry Brian, but you're wrong.

For some reason after people get via 'luck' something, they think it's easy to get. Well, this is a misunderstanding very human, but still a misunderstanding. Getting an execptionnal rof art above level 120* is statistically very difficult. My best rof art is still from the time I was farming in co-op. And yes, this was before rof upgrade, probably more than 2 years ago. I still don't have HF (weap of the bat), after 1.5 year of daily pod farming (and something like 10 time 10 pods via flux). I am not complaining, I am merely pointing out that pure random process is bad when it comes to get people to fight with each other with equal chance of winning (except skill). On the other hand, I have a 300+ HP art with 100% convert on it, does this mean it's easy to get ? Or I have a mix art 180% en/kin + 30% rof on it, should I say this is easy then ?

New pvp players get generally completely destroyed when trying pvp at level 100+. Why would they keep joining if getting farmed ? Very few have the time to farm a lot, even fewer will have the luck to get very powerfull arts.

*edit: meaning pass 80% rof on one art.
Last edited by Jpsi on Thu Nov 30, 2017 1:42 pm, edited 1 time in total.

#74802 by BrianN Thu Nov 30, 2017 11:03 am
HF is another issue altogether, instead of tens of thousands of arts, you're talking about a couple hundred pods. A 300%+ health art with convert isnt easy to get with 10^5 arts, but I was talking about having overall comprable arts. Sure, Ive got the second highest IAS art on the board, but I never use the thing. Overall, my arts are very comprable to most any other person who has farmed a ton. I may have better rof overall, but my kin and cor arts are sorely lacking.

Being that xp leveling isnt a straight line, there's a bigger difference between a lvl150 and lvl130 than 100 and 50. How many lvl100s have farmed tens of thousands of blob arts? Farming 5 figures of blob arts is going to level you up as well. But there's also the matter of hardware...how many of them have been able to make multiple setups and optimize their ship? The differentiating factor between 100 and 150 isnt luck. 100s shouldnt have to pvp against 150s; but if luck were such a big deal, why isnt there some 'lucky' lvl100 tearing through 'unlucky' 150s.

“The only thing necessary for the triumph of evil is for good men to do nothing.” -Edmund Burke
#74807 by BrianN Thu Nov 30, 2017 4:31 pm

“The only thing necessary for the triumph of evil is for good men to do nothing.” -Edmund Burke
#74811 by mt10kardans Thu Nov 30, 2017 8:44 pm
We allready have artifact market. Only its black market specialized for clients with connections. For narrov clientele available so to speak.
#74816 by traf Fri Dec 01, 2017 2:58 am

Please feel free to private message me!

"Do not rebuke mockers or they will hate you; rebuke the wise and they will love you."

“Don't write so that you can be understood, write so that you can't be misunderstood.”
― William Howard Taft

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