Greatings !

Well normally I reserve that kind of post of the forum of my guild (Defiance), but it's been down for some time and I thought it could be used by others, especially to help for the new situation. I change the value yesterday for the new update, I hope you'll find it useful.

EDIT: just to be clear, this guide is only valid for weapons with a single damage type (needles, corrosive lightning...). I have the data for multiple type, ask me if you want it.

Guide: how to select your arts config and maximize your dps

For those you don't want to bother reading the rest of the post and/or the table, here is a shortcut:

Golden Rule: try to get a little more than twice as much %damage than rof (increase attack speed) in your config - this will give you the best results in term of dps. For instance, if you have 80% rof, try to get something around 200% damage.

The table below gives you the dps increase when using rof and %damage arts.

On the horizontal lines, you can find the increase in dps when increasing the value of your %damage arts. The unit that has been chosen is 50%.

On the vertical columns, you can find the increase of dps linked to the increase of your rof (the new so called increase attack speed). The unit chosen is 25%.

One must realize that just increasing one of the two will not give the best results, as the relative increase of one unit in a stat that is already high gives a small increase. This is illustrated by the 2 grey lines effect unit:

- if you have 0% damage, adding 50% will increase your total dps by 50%.

- if you already have 200% damage, adding 50% will just contribute to 17% to your total dps.

So the effect of 50% damage will have less impact in your gameplay if you already have 200% than if you are at 0%. At 200%, adding one unit of rof will be more beneficial, as this will increase your total dps by 25%.

Please note that ship bonus should also be counted as units.

How to use this information ?

Paper mode:

Well, consider than you have a total of 10 available unit via arts. If you want all those units on damage, you should choose 6 unit of %damage and 4 units of rof. So in that case, 300% damage and 100% rof, which would give you a nice increase of 700% of your dps. Pretty good but then you will be probably paperish.

Note that the total number of available unit will depends on the quality of your arts. Generally, a decent arts will have 2 units, a very good arts 3 units. If you need one art for resist all, then you will have 12 units total, but then you want a kind of convert, which cost 2 units generally.

You also have to decide how many units you can spend on damage, and how many on defense. A balance has also to be found here. So that's why we have:

Balanced mode (well, up to you):

Something like 6 units available in damage. You should probably want to go 4 %damage, 2 rof, so 200% damage with 50% rof. But 3-3 is also nice, cause the power cost per shot will decrease, and the dps will be almost the same.

Tank mode:

Probably 3 or 4 units available for damage, should end up with 25% rof and the rest in %damage.

Last information of this table: the power cost show you how much power you will need per shot. With no rof, each shot cost 100% of there standard value. At 100% rof, each shot cost only 50% of the normal cost. And 200% rof, each shot cost only 33% of the initial value. Sometime you can want to lose a little damage but shoot more bullet (to debuff, for instance).

The choice is your

Note about arts quality: I use the unit method to compare arts and find the best solution of multiple lines arts. The total value of an art is given by the number of units. I have an excel table with my best 50 arts. Each stat has to be calibrated with a unit factor. Here is my calibration:

- %damage: 50% per unit

- rof: 25% per unit (new rof style)

- shield: 75% per unit

- armor: 125% per unit

And etc... I use quite a lot of stat. A good art should be almost at 3 units, or more.

This calibration can be change depending of your arts, and your needs. If you want to emphasized shield, for instance, decrease the unit value on shield and re-sort your arts.

Hope this can help

J.

Well normally I reserve that kind of post of the forum of my guild (Defiance), but it's been down for some time and I thought it could be used by others, especially to help for the new situation. I change the value yesterday for the new update, I hope you'll find it useful.

EDIT: just to be clear, this guide is only valid for weapons with a single damage type (needles, corrosive lightning...). I have the data for multiple type, ask me if you want it.

Guide: how to select your arts config and maximize your dps

For those you don't want to bother reading the rest of the post and/or the table, here is a shortcut:

Golden Rule: try to get a little more than twice as much %damage than rof (increase attack speed) in your config - this will give you the best results in term of dps. For instance, if you have 80% rof, try to get something around 200% damage.

The table below gives you the dps increase when using rof and %damage arts.

On the horizontal lines, you can find the increase in dps when increasing the value of your %damage arts. The unit that has been chosen is 50%.

On the vertical columns, you can find the increase of dps linked to the increase of your rof (the new so called increase attack speed). The unit chosen is 25%.

One must realize that just increasing one of the two will not give the best results, as the relative increase of one unit in a stat that is already high gives a small increase. This is illustrated by the 2 grey lines effect unit:

- if you have 0% damage, adding 50% will increase your total dps by 50%.

- if you already have 200% damage, adding 50% will just contribute to 17% to your total dps.

So the effect of 50% damage will have less impact in your gameplay if you already have 200% than if you are at 0%. At 200%, adding one unit of rof will be more beneficial, as this will increase your total dps by 25%.

Please note that ship bonus should also be counted as units.

How to use this information ?

Paper mode:

Well, consider than you have a total of 10 available unit via arts. If you want all those units on damage, you should choose 6 unit of %damage and 4 units of rof. So in that case, 300% damage and 100% rof, which would give you a nice increase of 700% of your dps. Pretty good but then you will be probably paperish.

Note that the total number of available unit will depends on the quality of your arts. Generally, a decent arts will have 2 units, a very good arts 3 units. If you need one art for resist all, then you will have 12 units total, but then you want a kind of convert, which cost 2 units generally.

You also have to decide how many units you can spend on damage, and how many on defense. A balance has also to be found here. So that's why we have:

Balanced mode (well, up to you):

Something like 6 units available in damage. You should probably want to go 4 %damage, 2 rof, so 200% damage with 50% rof. But 3-3 is also nice, cause the power cost per shot will decrease, and the dps will be almost the same.

Tank mode:

Probably 3 or 4 units available for damage, should end up with 25% rof and the rest in %damage.

Last information of this table: the power cost show you how much power you will need per shot. With no rof, each shot cost 100% of there standard value. At 100% rof, each shot cost only 50% of the normal cost. And 200% rof, each shot cost only 33% of the initial value. Sometime you can want to lose a little damage but shoot more bullet (to debuff, for instance).

The choice is your

Note about arts quality: I use the unit method to compare arts and find the best solution of multiple lines arts. The total value of an art is given by the number of units. I have an excel table with my best 50 arts. Each stat has to be calibrated with a unit factor. Here is my calibration:

- %damage: 50% per unit

- rof: 25% per unit (new rof style)

- shield: 75% per unit

- armor: 125% per unit

And etc... I use quite a lot of stat. A good art should be almost at 3 units, or more.

This calibration can be change depending of your arts, and your needs. If you want to emphasized shield, for instance, decrease the unit value on shield and re-sort your arts.

Hope this can help

J.

Last edited by Jpsi on Wed Jun 08, 2016 9:48 am, edited 8 times in total.

Table ship stats: https://docs.google.com/spreadsheets/d/ ... 0dy2R6OuJ8

Arts analysis: viewtopic.php?f=14&t=11523

New ship ideas: viewtopic.php?f=4&t=6003

Arts analysis: viewtopic.php?f=14&t=11523

New ship ideas: viewtopic.php?f=4&t=6003